

Whilst not quite as natural or flowing a landscape as other maps, this man-made structure succeeds at its purpose of training new recruits whilst also being a fantastic arena for rookies and veterans alike to do battle.Īlso Known As: Coagulation (Halo 2), Hemorrhage (Halo:Reach), Bloodline (Halo 2: Anniversary)Was it going to be anything other than this classic? Yes, call us predictable, but you'd be calling us wrong if we didn't put Blood Gulch at #1. The symmetrical layout features sniper rifles at the base of each team's tower for tense sniping duels, a great selection of pickups including Rockets, Camo, Overshields and Swords all along the centreline of the map and open sections flowing into chokepoints to transition gameplay from mid-range gunplay to frenzied melee combat. And in that aspect, it succeeds wholeheartedly.Īlso Known As: Pitfall (Halo 4)Perhaps unsurprisingly for a map designed as a UNSC Training Facility, The Pit is neatly assembled with different areas that suit certain combat styles, perfectly contributing to a great feeling of variety and intense melees. Perhaps more than any other map on this list, Sanctuary feels like a map built purely for maximum gameplay enjoyment and replay value, rather than exploration or wonder.

Players can come at every base on this map from any angle, so defences have to be proactive to keep the invaders at bay. For a series initially famed for a 4 v 4 arena style of matches, Sanctuary exemplifies it perfectly with a design that eschews the complexity and depth of other maps and allows for balanced gameplay styles no matter what the mode in play. Also Known As: Asylum (Halo: Reach), Shrine (Halo 2: Anniversary)Like a great pop song, Sanctuary is proof that sometimes a simple structure goes a long way.
