

This would also be very beneficial for Wine on Linux as we could create a ChromaSDK DLL that could send data to OpenRazer, ckb-next, etc. I was trying to write a replacement for the ChromaSDK DLL that forwarded lighting commands on to other lighting SDKs and reverse engineered implementations. The RGB ecosystem is already fragmented to all hell and back, the last thing we need is deliberate lockdowns to prevent open source developers from creating unified systems to bring them together. This means that games and apps using the Chroma SDK will be able to verify that the DLL is the official Razer DLL and not a third-party replacement. Node.JS (Optional) The sample project can be hosted in Node.Long story short, Razer is apparently pushing for DLL verification on the Chroma SDK. In order to allow an HTML5 page to talk with the Chroma REST API (cross-site scripting), add the response header for Access-Control-Allow-Origin.

Make sure the Chroma Connect module is installed.

UnityNativeChromaSDK - Unity native library for the ChromaSDK UE4_XDK_SampleApp - UE4 Chroma samples and runtime module with Blueprint library for the ChromaSDK HTML5ChromaSDK - JavaScript library for playing Chroma animations Godot_ChromaSDK - Godot native library for playing Chroma animations GameMakerChromaExtension - GameMaker extension to control lighting for Razer Chroma
